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So there will be those who have been following this blog who have heard me mention this show and wondered what I’ve been going on about.

Requiem from the Darkness was a bit of a surprise show for me. The cover of the first disc kept drawing me when I saw it on the shelf in Gamesman, and so I went to my usual go to site for anime reviews – Anime on DVD.com – and read the glowing review of the first series, which convinced me to watch it.

Now AoD has yet to guide me wrong – they suggested that I stick to Argentosoma, and thus I managed to catch one of the best twists in anime. They even gave a good review for Fafner – which is beginning to grow on me. Heck, they convinced me to check out Chrono Crusade, which I was never going to watch – but now I’m actually pleased I did.

Requiem’s style is very unusual. Drawing on traditional japanese art and the graphic nature of the pre-manga storyboards that travelling tale-tellers used to carry from town to town – Requiem is certainly an unusual series that wont appeal to everyone.

The animation is a bizarre mix of traditional and CG, with many secondary characters being strange caricatures or even symbolic representations of people. There is the hint that their forms are indicative of their true natures, but at times the most normal looking people end up being the true monsters in the series.

It is an unusual series that is essentially about telling ghost stories, and really takes its time about it, relishing in each story and making sure that you are always just a little bit uncomfortable. I have to admit, I refuse to watch this series at night, because it genuinely left me feeling disturbed and creeped out.

But in a good way that a really well crafted horror story would. I think the makers understood that animation would prove to be a difficult medium to tell horror stories with, and so they opted for some very clever techniques to help create a malevolent atmosphere. Oddly enough, the main characters are so… likable. Even the strange supernatural trio that the story centres around.

Yet again this is a devious trick, I feel. By making the characters so likeable… it gives the series that much more of a creepy edge. When they talk so matter-of-factly about a murderer or demon, it feels all the more creepy because they are talking about it as if demonic evil is just so normal in the world.

This is a very clever little trick that serves the series well time and again.

Don’t get me wrong, these guys are out to purge and punish evil, but the trio have seemed to come to expect people to become evil. Momosuke, the lead, is essentially the pure moral character who is slowly making the shift from naivete to understanding.

An excellent series that I have to highly recommend. 🙂

Love and Huggles

Conan

Currently Reading: Exalted 2e
Currently Playing: Unknown Armies – To Go; Mage: The Awakening – Threshold
Mood: Feeling good!

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I finally got to run Nine Worlds last night at Nick and Nasia’s. With the demise of Fireborn, I’ve decided that Wednesday would be a better evening for casual gaming, where players can come and go, and we can try out a variety of games just for fun.

Unfortunately, I didn’t count on Paul and Nick P being so prone to playing on each other. I should have learnt by now. *sigh* Also didn’t help that I wasn’t particularly in touch with the system – which is very much like Primetime Adventures, but with a bit more depth to the mechanic.

Over all, I love the game and with a group of players who are willing to take it seriously – it would be pretty cool.

Basically the game was set up with everyone waking up on a spaceship suffering from Amnesia. We managed to get the game moving along a very cool plot line involving Atlantean space pirates and an assassin who had smuggled snakes from Venus to Luna.

The system has some odd quirks – stories are only driven by players, the GM just shows up to facilitate and run NPCs.

This is kind of cool, but it relies on the players working together during character creation and making sure that their individual storylines link together. Otherwise the game gets messy. I also didn’t like how a lot was kind of left for granted. Even with all the examples of play it was hard to see where the roleplaying came in.

When a conflict is resolved everyone takes turns in narrating the outcome (as long as they succeeded) and there was never a clear indication of *how* this worked. Narration seems to often be a third-person perspective thing.

Again, the right group would really make this game excel. It has a cool universe and the system really is well suited for that setting.

All in all, I loved it and will need to run it again to get a better feel for it – this time with more of an idea about how it works. 🙂

Love and Huggles

Conan

Currently Reading: Nine Worlds
Currently Playing: Unknown Armies – To Go; Mage: The Awakening – Threshold
Mood: Setting up for Exalted!

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